ID3D10EffectTechnique::GetPassByName method (d3d10effect.h)
Get a pass by name.
Syntax
ID3D10EffectPass * GetPassByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
The name of the pass.
Return value
Type: ID3D10EffectPass*
A pointer to an ID3D10EffectPass Interface.
Remarks
A technique contains one or more passes; get a pass using a name or an index.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |