ID3D10SwitchToRef interface (d3d10sdklayers.h)
A switch-to-reference interface (see the switch-to-reference layer) enables an application to switch between a hardware and software device.
Inheritance
The ID3D10SwitchToRef interface inherits from ID3D10DeviceChild. ID3D10SwitchToRef also has these types of members:
Methods
The ID3D10SwitchToRef interface has these methods.
ID3D10SwitchToRef::GetUseRef Get a boolean value that indicates the type of device being used. |
ID3D10SwitchToRef::SetUseRef Switch between a hardware and a software device. |
Remarks
This interface is obtained by calling QueryInterface on a ID3D10Device Interface created with the D3D10_CREATE_DEVICE_SWITCH_TO_REF flag.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10sdklayers.h |