D3D10_INFO_QUEUE_FILTER structure (d3d10sdklayers.h)
Debug message filter; contains a lists of message types to allow or deny.
Syntax
typedef struct D3D10_INFO_QUEUE_FILTER {
D3D10_INFO_QUEUE_FILTER_DESC AllowList;
D3D10_INFO_QUEUE_FILTER_DESC DenyList;
} D3D10_INFO_QUEUE_FILTER;
Members
AllowList
Type: D3D10_INFO_QUEUE_FILTER_DESC
A D3D10_INFO_QUEUE_FILTER_DESC structure describing the types of messages the info queue should allow.
DenyList
Type: D3D10_INFO_QUEUE_FILTER_DESC
A D3D10_INFO_QUEUE_FILTER_DESC structure describing the types of messages the info queue should reject.
Remarks
For use with an ID3D10InfoQueue Interface.
Providing an allow list with non-zero values causes only the specified combination of categories, severities and message IDs to be allowed.
Messages that do not match the specified combination will be rejected.
Providing a deny list with non-zero values causes the specified combination of categories, severities and message IDs to be rejected. Messages that do not match the specified combination will be allowed.
Requirements
Requirement | Value |
---|---|
Header | d3d10sdklayers.h (include D3D10.h) |