D3D10_INFO_QUEUE_FILTER_DESC structure (d3d10sdklayers.h)
Allow or deny certain types of messages to pass through a filter.
Syntax
typedef struct D3D10_INFO_QUEUE_FILTER_DESC {
UINT NumCategories;
D3D10_MESSAGE_CATEGORY *pCategoryList;
UINT NumSeverities;
D3D10_MESSAGE_SEVERITY *pSeverityList;
UINT NumIDs;
D3D10_MESSAGE_ID *pIDList;
} D3D10_INFO_QUEUE_FILTER_DESC;
Members
NumCategories
Type: UINT
Number of message categories to allow or deny.
pCategoryList
Type: D3D10_MESSAGE_CATEGORY*
Array of message categories to allow or deny. Array must have at least NumCategories members (see D3D10_MESSAGE_CATEGORY).
NumSeverities
Type: UINT
Number of message severity levels to allow or deny.
pSeverityList
Type: D3D10_MESSAGE_SEVERITY*
Array of message severity levels to allow or deny. Array must have at least NumSeverities members (see D3D10_MESSAGE_SEVERITY).
NumIDs
Type: UINT
Number of message IDs to allow or deny.
pIDList
Type: D3D10_MESSAGE_ID*
Array of message IDs to allow or deny. Array must have at least NumIDs members (see D3D10_MESSAGE_ID).
Remarks
D3D10_INFO_QUEUE_FILTER_DESC is used to define the allow list and deny list in the D3D10_INFO_QUEUE_FILTER structure.
Requirements
Requirement | Value |
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Header | d3d10sdklayers.h (include D3D10.h) |