ID3D10ShaderReflection::GetConstantBufferByIndex method (d3d10shader.h)

Get a constant buffer by index.

Syntax

ID3D10ShaderReflectionConstantBuffer * GetConstantBufferByIndex(
  [in] UINT Index
);

Parameters

[in] Index

Type: UINT

Zero-based index.

Return value

Type: ID3D10ShaderReflectionConstantBuffer*

A pointer to a constant buffer (see ID3D10ShaderReflectionConstantBuffer Interface).

Remarks

A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h

See also

ID3D10ShaderReflection Interface