CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D*,DXGI_FORMAT,UINT,UINT) function (d3d11.h)
Instantiates a new instance of a CD3D11_SHADER_RESOURCE_VIEW_DESC structure that is initialized with 3D texture values.
Syntax
void CD3D11_SHADER_RESOURCE_VIEW_DESC(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mostDetailedMip,
UINT mipLevels
);
Parameters
pTex3D
A pointer to a ID3D11Texture3D interface for a 3D texture.
format
A DXGI_FORMAT-typed value that specifies the viewing format.
mostDetailedMip
Index of the most detailed mipmap level to use; this number is from 0 to mipLevels -1.
mipLevels
The maximum number of mipmap levels for the view.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |
See also
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