ID3D11Device::CreateDepthStencilState method (d3d11.h)
Create a depth-stencil state object that encapsulates depth-stencil test information for the output-merger stage.
Syntax
HRESULT CreateDepthStencilState(
[in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
[out, optional] ID3D11DepthStencilState **ppDepthStencilState
);
Parameters
[in] pDepthStencilDesc
Type: const D3D11_DEPTH_STENCIL_DESC*
Pointer to a depth-stencil state description (see D3D11_DEPTH_STENCIL_DESC).
[out, optional] ppDepthStencilState
Type: ID3D11DepthStencilState**
Address of a pointer to the depth-stencil state object created (see ID3D11DepthStencilState).
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
4096 unique depth-stencil state objects can be created on a device at a time.
If an application attempts to create a depth-stencil-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique depth-stencil state objects will stay the same.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |