ID3D11Device::GetExceptionMode method (d3d11.h)

Get the exception-mode flags.

Syntax

UINT GetExceptionMode();

Return value

Type: UINT

A value that contains one or more exception flags; each flag specifies a condition which will cause an exception to be raised. The flags are listed in D3D11_RAISE_FLAG. A default value of 0 means there are no flags.

Remarks

An exception-mode flag is used to elevate an error condition to a non-continuable exception.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11Device