ID3D11DeviceContext::CSGetUnorderedAccessViews method (d3d11.h)
Gets an array of views for an unordered resource.
Syntax
void CSGetUnorderedAccessViews(
[in] UINT StartSlot,
[in] UINT NumUAVs,
[out, optional] ID3D11UnorderedAccessView **ppUnorderedAccessViews
);
Parameters
[in] StartSlot
Type: UINT
Index of the first element in the zero-based array to return (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - 1).
[in] NumUAVs
Type: UINT
Number of views to get (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - StartSlot).
[out, optional] ppUnorderedAccessViews
Type: ID3D11UnorderedAccessView**
A pointer to an array of interface pointers (see ID3D11UnorderedAccessView) to get.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |