ID3D11DeviceContext::CSGetUnorderedAccessViews method (d3d11.h)

Gets an array of views for an unordered resource.

Syntax

void CSGetUnorderedAccessViews(
  [in]            UINT                      StartSlot,
  [in]            UINT                      NumUAVs,
  [out, optional] ID3D11UnorderedAccessView **ppUnorderedAccessViews
);

Parameters

[in] StartSlot

Type: UINT

Index of the first element in the zero-based array to return (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - 1).

[in] NumUAVs

Type: UINT

Number of views to get (ranges from 0 to D3D11_1_UAV_SLOT_COUNT - StartSlot).

[out, optional] ppUnorderedAccessViews

Type: ID3D11UnorderedAccessView**

A pointer to an array of interface pointers (see ID3D11UnorderedAccessView) to get.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext