ID3D11DeviceContext::Draw method (d3d11.h)
Draw non-indexed, non-instanced primitives.
Syntax
void Draw(
[in] UINT VertexCount,
[in] UINT StartVertexLocation
);
Parameters
[in] VertexCount
Type: UINT
Number of vertices to draw.
[in] StartVertexLocation
Type: UINT
Index of the first vertex, which is usually an offset in a vertex buffer.
Return value
None
Remarks
Draw submits work to the rendering pipeline.
The vertex data for a draw call normally comes from a vertex buffer that is bound to the pipeline.
Even without any vertex buffer bound to the pipeline, you can generate your own vertex data in your vertex shader by using the SV_VertexID system-value semantic to determine the current vertex that the runtime is processing.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |