ID3D11DeviceContext::DrawIndexed method (d3d11.h)

Draw indexed, non-instanced primitives.

Syntax

void DrawIndexed(
  [in] UINT IndexCount,
  [in] UINT StartIndexLocation,
  [in] INT  BaseVertexLocation
);

Parameters

[in] IndexCount

Type: UINT

Number of indices to draw.

[in] StartIndexLocation

Type: UINT

The location of the first index read by the GPU from the index buffer.

[in] BaseVertexLocation

Type: INT

A value added to each index before reading a vertex from the vertex buffer.

Return value

None

Remarks

A draw API submits work to the rendering pipeline.

If the sum of both indices is negative, the result of the function call is undefined.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext