ID3D11VideoContext::ConfigureAuthenticatedChannel method (d3d11.h)
Sends a configuration command to an authenticated channel.
Syntax
HRESULT ConfigureAuthenticatedChannel(
[in] ID3D11AuthenticatedChannel *pChannel,
[in] UINT InputSize,
[in] const void *pInput,
[out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput
);
Parameters
[in] pChannel
A pointer to the ID3D11AuthenticatedChannel interface.
[in] InputSize
The size of the pInput array, in bytes.
[in] pInput
A pointer to a byte array that contains input data for the command. This buffer always starts with a D3D11_AUTHENTICATED_CONFIGURE_INPUT structure. The ConfigureType member of the structure specifies the command and defines the meaning of the rest of the buffer.
[out] pOutput
A pointer to a D3D11_AUTHENTICATED_CONFIGURE_OUTPUT structure that receives the response to the command.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012, None supported [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |