ID3D11VideoContext::VideoProcessorGetStreamLumaKey method (d3d11.h)

Gets the luma key for an input stream of the video processor.

Syntax

void VideoProcessorGetStreamLumaKey(
  [in]  ID3D11VideoProcessor *pVideoProcessor,
  [in]  UINT                 StreamIndex,
  [out] BOOL                 *pEnabled,
  [out] FLOAT                *pLower,
  [out] FLOAT                *pUpper
);

Parameters

[in] pVideoProcessor

A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.

[in] StreamIndex

The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.

[out] pEnabled

Receives the value TRUE if luma keying is enabled, or FALSE otherwise.

[out] pLower

Receives the lower bound for the luma key. The valid range is [0…1].

[out] pUpper

Receives the upper bound for the luma key. The valid range is [0…1].

Return value

None

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also

ID3D11VideoContext