ID3D11VideoContext::VideoProcessorGetStreamLumaKey method (d3d11.h)
Gets the luma key for an input stream of the video processor.
Syntax
void VideoProcessorGetStreamLumaKey(
[in] ID3D11VideoProcessor *pVideoProcessor,
[in] UINT StreamIndex,
[out] BOOL *pEnabled,
[out] FLOAT *pLower,
[out] FLOAT *pUpper
);
Parameters
[in] pVideoProcessor
A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.
[in] StreamIndex
The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.
[out] pEnabled
Receives the value TRUE if luma keying is enabled, or FALSE otherwise.
[out] pLower
Receives the lower bound for the luma key. The valid range is [0…1].
[out] pUpper
Receives the upper bound for the luma key. The valid range is [0…1].
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |