ID3D11VideoContext::VideoProcessorGetStreamOutputRate method (d3d11.h)
Gets the rate at which the video processor produces output frames for an input stream.
Syntax
void VideoProcessorGetStreamOutputRate(
[in] ID3D11VideoProcessor *pVideoProcessor,
[in] UINT StreamIndex,
[out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
[out] BOOL *pRepeatFrame,
[out] DXGI_RATIONAL *pCustomRate
);
Parameters
[in] pVideoProcessor
A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.
[in] StreamIndex
The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.
[out] pOutputRate
Receives a D3D11_VIDEO_PROCESSOR_OUTPUT_RATE value that specifies the output rate.
[out] pRepeatFrame
Receives a Boolean value that specifies how the driver performs frame-rate conversion, if required.
Value | Meaning |
---|---|
|
Repeat frames. |
|
Interpolate frames. |
[out] pCustomRate
A pointer to a DXGI_RATIONAL structure. If the output rate is D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM, the method fills in this structure with the exact output rate. Otherwise, this parameter is ignored.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |