ID3D11VideoContext::VideoProcessorSetStreamFilter method (d3d11.h)
Enables or disables an image filter for an input stream on the video processor.
Syntax
void VideoProcessorSetStreamFilter(
[in] ID3D11VideoProcessor *pVideoProcessor,
[in] UINT StreamIndex,
[in] D3D11_VIDEO_PROCESSOR_FILTER Filter,
[in] BOOL Enable,
[in] int Level
);
Parameters
[in] pVideoProcessor
A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.
[in] StreamIndex
The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.
[in] Filter
The filter, specified as a D3D11_VIDEO_PROCESSOR_FILTER value.
To query which filters the driver supports, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps.
[in] Enable
Specifies whether to enable the filter.
[in] Level
The filter level. If Enable is FALSE, this parameter is ignored.
To find the valid range of levels for a specified filter, call ID3D11VideoProcessorEnumerator::GetVideoProcessorFilterRange.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |