D3D11_FEATURE_DATA_ARCHITECTURE_INFO structure (d3d11.h)

Note  This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
 
Describes information about Direct3D 11.1 adapter architecture.

Syntax

typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
  BOOL TileBasedDeferredRenderer;
} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;

Members

TileBasedDeferredRenderer

Specifies whether a rendering device batches rendering commands and performs multipass rendering into tiles or bins over a render area. Certain API usage patterns that are fine for TileBasedDefferredRenderers (TBDRs) can perform worse on non-TBDRs and vice versa. Applications that are careful about rendering can be friendly to both TBDR and non-TBDR architectures. TRUE if the rendering device batches rendering commands and FALSE otherwise.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

Core Structures

D3D11_FEATURE