D3D11_FEATURE_DATA_ARCHITECTURE_INFO structure (d3d11.h)
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Syntax
typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
BOOL TileBasedDeferredRenderer;
} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
Members
TileBasedDeferredRenderer
Specifies whether a rendering device batches rendering commands and performs multipass rendering into tiles or bins over a render area. Certain API usage patterns that are fine for TileBasedDefferredRenderers (TBDRs) can perform worse on non-TBDRs and vice versa. Applications that are careful about rendering can be friendly to both TBDR and non-TBDR architectures. TRUE if the rendering device batches rendering commands and FALSE otherwise.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d3d11.h |
See also
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