ID3D11VideoContext1::VideoProcessorGetOutputShaderUsage method (d3d11_1.h)
Gets a value indicating whether the output surface from a call to ID3D11VideoContext::VideoProcessorBlt can be read by Direct3D shaders.
Syntax
void VideoProcessorGetOutputShaderUsage(
[in] ID3D11VideoProcessor *pVideoProcessor,
[out] BOOL *pShaderUsage
);
Parameters
[in] pVideoProcessor
Type: ID3D11VideoProcessor*
A pointer to the ID3D11VideoProcessor interface.
[out] pShaderUsage
Type: BOOL*
A pointer to a boolean value indicating if the output surface can be read by Direct3D shaders. True if the surface rendered using ID3D11VideoContext::VideoProcessorBlt can be read by Direct3D shaders; otherwise, false.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | d3d11_1.h |