ID3D11DeviceContext3::GetHardwareProtectionState method (d3d11_3.h)
Gets whether hardware protection is enabled.
Syntax
void GetHardwareProtectionState(
[out] BOOL *pHwProtectionEnable
);
Parameters
[out] pHwProtectionEnable
Type: BOOL*
After this method returns, points to a BOOL that indicates whether hardware protection is enabled.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11_3.h |
Library | D3D11.lib |
See also
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