ID3D11RenderTargetView1 interface (d3d11_3.h)
A render-target-view interface represents the render-target subresources that can be accessed during rendering.
Inheritance
The ID3D11RenderTargetView1 interface inherits from ID3D11RenderTargetView. ID3D11RenderTargetView1 also has these types of members:
Methods
The ID3D11RenderTargetView1 interface has these methods.
ID3D11RenderTargetView1::GetDesc1 Gets the properties of a render-target view. |
Remarks
To create a render-target view, call ID3D11Device3::CreateRenderTargetView1. To bind a render-target view to the pipeline, call ID3D11DeviceContext::OMSetRenderTargets.
A render target is a resource that can be written by the output-merger stage at the end of a render pass. Each render target can also have a corresponding depth-stencil view.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2016 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11_3.h |
See also
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