D3D11_TEX2D_UAV1 structure (d3d11_3.h)
Describes a unordered-access 2D texture resource.
Syntax
typedef struct D3D11_TEX2D_UAV1 {
UINT MipSlice;
UINT PlaneSlice;
} D3D11_TEX2D_UAV1;
Members
MipSlice
The mipmap slice index.
PlaneSlice
The index (plane slice number) of the plane to use in the texture.
Requirements
Requirement | Value |
---|---|
Header | d3d11_3.h |
See also
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