ID3D11InfoQueue::SetMuteDebugOutput method (d3d11sdklayers.h)
Set a boolean that turns the debug output on or off.
Syntax
void SetMuteDebugOutput(
[in] BOOL bMute
);
Parameters
[in] bMute
Type: BOOL
Disable/Enable the debug output (TRUE to disable or mute the output, FALSE to enable the output).
Return value
None
Remarks
This will stop messages that pass the storage filter from being printed out in the debug output, however those messages will still be added to the message queue.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11sdklayers.h |
Library | D3D11.lib |
See also
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