ID3D11SwitchToRef::SetUseRef method (d3d11sdklayers.h)
Note The ID3D11SwitchToRef interface and its methods are not supported in Direct3D 11.
Syntax
BOOL SetUseRef(
BOOL UseRef
);
Parameters
UseRef
Type: BOOL
Reserved.
Return value
Type: BOOL
Reserved.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11sdklayers.h |
See also
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