ID3D11FunctionReflection::GetVariableByName method (d3d11shader.h)
Gets a variable by name.
Syntax
ID3D11ShaderReflectionVariable * GetVariableByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
A pointer to a string containing the variable name.
Return value
Type: ID3D11ShaderReflectionVariable*
Returns a ID3D11ShaderReflectionVariable Interface interface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |
See also
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