ID3D11ShaderReflection::GetOutputParameterDesc method (d3d11shader.h)

Get an output-parameter description for a shader.

Syntax

HRESULT GetOutputParameterDesc(
  [in]  UINT                           ParameterIndex,
  [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
);

Parameters

[in] ParameterIndex

Type: UINT

A zero-based parameter index.

[out] pDesc

Type: D3D11_SIGNATURE_PARAMETER_DESC*

A pointer to a shader-output-parameter description. See D3D11_SIGNATURE_PARAMETER_DESC.

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

An output-parameter description is also called a shader signature. The shader signature contains information about the output parameters such as the order or parameters, their data type, and a parameter semantic.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

ID3D11ShaderReflection Interface