ID3D11Module interface (d3d11shader.h)
A module interface creates an instance of a module that is used for resource rebinding.
Note This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.
Inheritance
The ID3D11Module interface inherits from the IUnknown interface. ID3D11Module also has these types of members:
Methods
The ID3D11Module interface has these methods.
ID3D11Module::CreateInstance Initializes an instance of a shader module that is used for resource rebinding. |
Remarks
To get a module interface, call D3DLoadModule.
Note ID3D11Module requires the D3dcompiler_47.dll or a later version of the DLL.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
See also
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