D3D12_BUFFER_UAV_FLAGS enumeration (d3d12.h)
Identifies unordered-access view options for a buffer resource.
Syntax
typedef enum D3D12_BUFFER_UAV_FLAGS {
D3D12_BUFFER_UAV_FLAG_NONE = 0,
D3D12_BUFFER_UAV_FLAG_RAW = 0x1
} ;
Constants
D3D12_BUFFER_UAV_FLAG_NONE Value: 0 Indicates a default view. |
D3D12_BUFFER_UAV_FLAG_RAW Value: 0x1 Resource contains raw, unstructured data. Requires the UAV format to be DXGI_FORMAT_R32_TYPELESS. For more info about raw viewing of buffers, see Raw Views of Buffers. |
Remarks
This enum is used in the D3D12_BUFFER_UAV structure.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |