D3D12_CULL_MODE enumeration (d3d12.h)
Specifies triangles facing a particular direction are not drawn.
Syntax
typedef enum D3D12_CULL_MODE {
D3D12_CULL_MODE_NONE = 1,
D3D12_CULL_MODE_FRONT = 2,
D3D12_CULL_MODE_BACK = 3
} ;
Constants
D3D12_CULL_MODE_NONE Value: 1 Always draw all triangles. |
D3D12_CULL_MODE_FRONT Value: 2 Do not draw triangles that are front-facing. |
D3D12_CULL_MODE_BACK Value: 3 Do not draw triangles that are back-facing. |
Remarks
Cull mode is specified in a D3D12_RASTERIZER_DESC structure.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |