D3D12_LIFETIME_STATE enumeration (d3d12.h)
Defines constants that specify the lifetime state of a lifetime-tracked object.
Syntax
typedef enum D3D12_LIFETIME_STATE {
D3D12_LIFETIME_STATE_IN_USE = 0,
D3D12_LIFETIME_STATE_NOT_IN_USE
} ;
Constants
D3D12_LIFETIME_STATE_IN_USE Value: 0 Specifies that the lifetime-tracked object is in use. |
D3D12_LIFETIME_STATE_NOT_IN_USE Specifies that the lifetime-tracked object is not in use. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |