D3D12_VARIABLE_SHADING_RATE_TIER enumeration (d3d12.h)
Defines constants that specify a shading rate tier (for variable-rate shading, or VRS). For more info, see Variable-rate shading (VRS).
Syntax
typedef enum D3D12_VARIABLE_SHADING_RATE_TIER {
D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED = 0,
D3D12_VARIABLE_SHADING_RATE_TIER_1 = 1,
D3D12_VARIABLE_SHADING_RATE_TIER_2 = 2
} ;
Constants
D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED Value: 0 Specifies that variable-rate shading is not supported. |
D3D12_VARIABLE_SHADING_RATE_TIER_1 Value: 1 Specifies that variable-rate shading tier 1 is supported. |
D3D12_VARIABLE_SHADING_RATE_TIER_2 Value: 2 Specifies that variable-rate shading tier 2 is supported. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |