D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY structure (d3d12.h)
Details the adapter's support for prioritization of different command queue types.
Syntax
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
D3D12_COMMAND_LIST_TYPE CommandListType;
UINT Priority;
BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
Members
CommandListType
SAL: In
The type of the command list you're interested in.
Priority
SAL: In
The priority level you're interested in.
PriorityForTypeIsSupported
SAL: Out
On return, contains true if the specfied command list type supports the specified priority level; otherwise, false.
Remarks
Use this structure with CheckFeatureSupport to determine the priority levels supported by various command queue types.
See the enumeration constant D3D12_FEATURE_COMMAND_QUEUE_PRIORITY in the D3D12_FEATURE enumeration.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |