D3D12_TEX2D_UAV structure (d3d12.h)
Describes a unordered-access 2D texture resource.
Syntax
typedef struct D3D12_TEX2D_UAV {
UINT MipSlice;
UINT PlaneSlice;
} D3D12_TEX2D_UAV;
Members
MipSlice
The mipmap slice index.
PlaneSlice
The index (plane slice number) of the plane to use in the texture.
Remarks
Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as a 2D texture.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |