ID3D12InfoQueue interface (d3d12sdklayers.h)

An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack.

Inheritance

The ID3D12InfoQueue interface inherits from the IUnknown interface. ID3D12InfoQueue also has these types of members:

Methods

The ID3D12InfoQueue interface has these methods.

 
ID3D12InfoQueue::AddApplicationMessage

Adds a user-defined message to the message queue and sends that message to debug output.
ID3D12InfoQueue::AddMessage

Adds a debug message to the message queue and sends that message to debug output.
ID3D12InfoQueue::AddRetrievalFilterEntries

Add storage filters to the top of the retrieval-filter stack. (ID3D12InfoQueue.AddRetrievalFilterEntries)
ID3D12InfoQueue::AddStorageFilterEntries

Add storage filters to the top of the storage-filter stack. (ID3D12InfoQueue.AddStorageFilterEntries)
ID3D12InfoQueue::ClearRetrievalFilter

Remove a retrieval filter from the top of the retrieval-filter stack. (ID3D12InfoQueue.ClearRetrievalFilter)
ID3D12InfoQueue::ClearStorageFilter

Remove a storage filter from the top of the storage-filter stack. (ID3D12InfoQueue.ClearStorageFilter)
ID3D12InfoQueue::ClearStoredMessages

Clear all messages from the message queue. (ID3D12InfoQueue.ClearStoredMessages)
ID3D12InfoQueue::GetBreakOnCategory

Get a message category to break on when a message with that category passes through the storage filter. (ID3D12InfoQueue.GetBreakOnCategory)
ID3D12InfoQueue::GetBreakOnID

Get a message identifier to break on when a message with that identifier passes through the storage filter. (ID3D12InfoQueue.GetBreakOnID)
ID3D12InfoQueue::GetBreakOnSeverity

Get a message severity level to break on when a message with that severity level passes through the storage filter. (ID3D12InfoQueue.GetBreakOnSeverity)
ID3D12InfoQueue::GetMessage

Get a message from the message queue. (ID3D12InfoQueue.GetMessage)
ID3D12InfoQueue::GetMessageCountLimit

Get the maximum number of messages that can be added to the message queue. (ID3D12InfoQueue.GetMessageCountLimit)
ID3D12InfoQueue::GetMuteDebugOutput

Get a boolean that determines if debug output is on or off.
ID3D12InfoQueue::GetNumMessagesAllowedByStorageFilter

Get the number of messages that were allowed to pass through a storage filter. (ID3D12InfoQueue.GetNumMessagesAllowedByStorageFilter)
ID3D12InfoQueue::GetNumMessagesDeniedByStorageFilter

Get the number of messages that were denied passage through a storage filter. (ID3D12InfoQueue.GetNumMessagesDeniedByStorageFilter)
ID3D12InfoQueue::GetNumMessagesDiscardedByMessageCountLimit

Get the number of messages that were discarded due to the message count limit. (ID3D12InfoQueue.GetNumMessagesDiscardedByMessageCountLimit)
ID3D12InfoQueue::GetNumStoredMessages

Get the number of messages currently stored in the message queue. (ID3D12InfoQueue.GetNumStoredMessages)
ID3D12InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter

Get the number of messages that are able to pass through a retrieval filter. (ID3D12InfoQueue.GetNumStoredMessagesAllowedByRetrievalFilter)
ID3D12InfoQueue::GetRetrievalFilter

Get the retrieval filter at the top of the retrieval-filter stack. (ID3D12InfoQueue.GetRetrievalFilter)
ID3D12InfoQueue::GetRetrievalFilterStackSize

Get the size of the retrieval-filter stack in bytes. (ID3D12InfoQueue.GetRetrievalFilterStackSize)
ID3D12InfoQueue::GetStorageFilter

Get the storage filter at the top of the storage-filter stack. (ID3D12InfoQueue.GetStorageFilter)
ID3D12InfoQueue::GetStorageFilterStackSize

Get the size of the storage-filter stack in bytes. (ID3D12InfoQueue.GetStorageFilterStackSize)
ID3D12InfoQueue::PopRetrievalFilter

Pop a retrieval filter from the top of the retrieval-filter stack. (ID3D12InfoQueue.PopRetrievalFilter)
ID3D12InfoQueue::PopStorageFilter

Pop a storage filter from the top of the storage-filter stack. (ID3D12InfoQueue.PopStorageFilter)
ID3D12InfoQueue::PushCopyOfRetrievalFilter

Push a copy of retrieval filter currently on the top of the retrieval-filter stack onto the retrieval-filter stack. (ID3D12InfoQueue.PushCopyOfRetrievalFilter)
ID3D12InfoQueue::PushCopyOfStorageFilter

Push a copy of storage filter currently on the top of the storage-filter stack onto the storage-filter stack. (ID3D12InfoQueue.PushCopyOfStorageFilter)
ID3D12InfoQueue::PushEmptyRetrievalFilter

Push an empty retrieval filter onto the retrieval-filter stack. (ID3D12InfoQueue.PushEmptyRetrievalFilter)
ID3D12InfoQueue::PushEmptyStorageFilter

Push an empty storage filter onto the storage-filter stack. (ID3D12InfoQueue.PushEmptyStorageFilter)
ID3D12InfoQueue::PushRetrievalFilter

Push a retrieval filter onto the retrieval-filter stack. (ID3D12InfoQueue.PushRetrievalFilter)
ID3D12InfoQueue::PushStorageFilter

Push a storage filter onto the storage-filter stack. (ID3D12InfoQueue.PushStorageFilter)
ID3D12InfoQueue::SetBreakOnCategory

Set a message category to break on when a message with that category passes through the storage filter. (ID3D12InfoQueue.SetBreakOnCategory)
ID3D12InfoQueue::SetBreakOnID

Set a message identifier to break on when a message with that identifier passes through the storage filter. (ID3D12InfoQueue.SetBreakOnID)
ID3D12InfoQueue::SetBreakOnSeverity

Set a message severity level to break on when a message with that severity level passes through the storage filter. (ID3D12InfoQueue.SetBreakOnSeverity)
ID3D12InfoQueue::SetMessageCountLimit

Set the maximum number of messages that can be added to the message queue. (ID3D12InfoQueue.SetMessageCountLimit)
ID3D12InfoQueue::SetMuteDebugOutput

Set a boolean that turns the debug output on or off. (ID3D12InfoQueue.SetMuteDebugOutput)

Remarks

This interface is obtained by querying it from the ID3D12Device using IUnknown::QueryInterface. The ID3D12Debug layer must be enabled through ID3D12Debug::EnableDebugLayer for that operation to succeed.

Requirements

Requirement Value
Target Platform Windows
Header d3d12sdklayers.h

See also

Debug Layer Interfaces

IUnknown