IDirect3DDevice9::ColorFill method (d3d9.h)
Allows an application to fill a rectangular area of a D3DPOOL_DEFAULT surface with a specified color.
Syntax
HRESULT ColorFill(
[in] IDirect3DSurface9 *pSurface,
[in] const RECT *pRect,
[in] D3DCOLOR color
);
Parameters
[in] pSurface
Type: IDirect3DSurface9*
Pointer to the surface to be filled.
[in] pRect
Type: const RECT*
Pointer to the source rectangle. Using NULL means that the entire surface will be filled.
[in] color
Type: D3DCOLOR
Color used for filling.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
This method can only be applied to a render target, a render-target texture surface, or an off-screen plain surface with a pool type of D3DPOOL_DEFAULT.
IDirect3DDevice9::ColorFill will work with all formats. However, when using a reference or software device, the only formats supported are D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_YUY2, D3DFMT_G8R8_G8B8, D3DFMT_UYVY, D3DFMT_R8G8_B8G8, D3DFMT_R16F, D3DFMT_G16R16F, D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F, and D3DFMT_A32B32G32R32F.
When using a DirectX 7 or DirectX 8.x driver, the only YUV formats supported are D3DFMT_UYVY and D3DFMT_YUY2.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |