IDirect3DDevice9::GetDepthStencilSurface method (d3d9.h)
Gets the depth-stencil surface owned by the Direct3DDevice object.
Syntax
HRESULT GetDepthStencilSurface(
[out, retval] IDirect3DSurface9 **ppZStencilSurface
);
Parameters
[out, retval] ppZStencilSurface
Type: IDirect3DSurface9**
Address of a pointer to an IDirect3DSurface9 interface, representing the returned depth-stencil surface.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK.If the device doesn't have a depth stencil buffer associated with it, the return value will be D3DERR_NOTFOUND. Otherwise, if the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
Calling this method will increase the internal reference count on the IDirect3DSurface9 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface9 interface results in a memory leak.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |