IDirect3DDevice9::SetDepthStencilSurface method (d3d9helper.h)
Sets the depth stencil surface.
Syntax
HRESULT SetDepthStencilSurface(
[in] IDirect3DSurface9 *pNewZStencil
);
Parameters
[in] pNewZStencil
Type: IDirect3DSurface9*
Address of a pointer to an IDirect3DSurface9 interface representing the depth stencil surface. Setting this to NULL disables the depth stencil operation.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If pZStencilSurface is other than NULL, the return value is D3DERR_INVALIDCALL when the stencil surface is invalid.
Remarks
Restrictions for using this method include the following:
- The multisample type must be the same for the render target and the depth stencil surface.
- The formats must be compatible for the render target and the depth stencil surface. See IDirect3D9::CheckDepthStencilMatch.
- The size of the depth stencil surface must be greater than or equal to the size of the render target.
Cube textures differ from other surfaces in that they are collections of surfaces. To call IDirect3DDevice9::SetDepthStencilSurface with a cube texture, you must select an individual face using IDirect3DCubeTexture9::GetCubeMapSurface and pass the resulting surface to IDirect3DDevice9::SetDepthStencilSurface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |