IDirect3DDevice9::ShowCursor method (d3d9helper.h)
Displays or hides the cursor.
Syntax
BOOL ShowCursor(
[in] BOOL bShow
);
Parameters
[in] bShow
Type: BOOL
If bShow is TRUE, the cursor is shown. If bShow is FALSE, the cursor is hidden.
Return value
Type: BOOL
Value indicating whether the cursor was previously visible. TRUE if the cursor was previously visible, or FALSE if the cursor was not previously visible.
Remarks
Direct3D cursor functions use either GDI cursor or software emulation, depending on the hardware. Users usually want to respond to a WM_SETCURSOR message. For example, the users might want to write the message handler like this:
case WM_SETCURSOR:
// Turn off window cursor
SetCursor( NULL );
m_pd3dDevice->ShowCursor( TRUE );
return TRUE; // prevent Windows from setting cursor to window class cursor
break;
Or users might want to call the IDirect3DDevice9::SetCursorProperties method if they want to change the cursor. See the code in the DirectX Graphics C/C++ Samples for more detail.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |