IDirectDrawSurface7::SetPalette method (ddraw.h)
Attaches a palette object to (or detaches one from) a surface. The surface uses this palette for all subsequent operations. The palette change takes place immediately, without regard to refresh timing.
Syntax
HRESULT SetPalette(
[in] LPDIRECTDRAWPALETTE unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to the IDirectDrawPalette interface for the palette object to be used with this surface. If NULL, the current palette is detached.
Return value
If the method succeeds, the return value is DD_OK.
If it fails, the method can return one of the following error values:
- DDERR_GENERIC
- DDERR_INVALIDOBJECT
- DDERR_INVALIDPARAMS
- DDERR_INVALIDPIXELFORMAT
- DDERR_INVALIDSURFACETYPE
- DDERR_NOEXCLUSIVEMODE
- DDERR_NOPALETTEATTACHED
- DDERR_NOPALETTEHW
- DDERR_NOT8BITCOLOR
- DDERR_SURFACELOST
- DDERR_UNSUPPORTED
Remarks
When you call SetPalette to set a palette to a surface for the first time, SetPalette increments the palette's reference count; subsequent calls to SetPalette do not affect the palette's reference count. If you pass NULL as the lpDDPalette parameter, the palette is removed from the surface, and the palette's reference count is decremented. If you do not delete the palette, the surface automatically releases its reference to the palette when the surface itself is released. According to COM rules, your application must release any references that it holds to the palette when the object is no longer needed.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | ddraw.h |
Library | Ddraw.lib |
DLL | Ddraw.dll |