XMFresnelTerm function (directxmath.h)
Calculates the Fresnel term for unpolarized light.
Syntax
XMVECTOR XM_CALLCONV XMFresnelTerm(
[in] FXMVECTOR CosIncidentAngle,
[in] FXMVECTOR RefractionIndex
) noexcept;
Parameters
[in] CosIncidentAngle
Vector consisting of the cosines of the incident angles.
[in] RefractionIndex
Vector consisting of the refraction indices of the materials corresponding to the incident angles.
Return value
Returns a vector containing the Fresnel term of each component.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |