XMMatrixOrthographicRH function (directxmath.h)
Builds an orthogonal projection matrix for a right-handed coordinate system.
Syntax
XMMATRIX XM_CALLCONV XMMatrixOrthographicRH(
[in] float ViewWidth,
[in] float ViewHeight,
[in] float NearZ,
[in] float FarZ
) noexcept;
Parameters
[in] ViewWidth
Width of the frustum at the near clipping plane.
[in] ViewHeight
Height of the frustum at the near clipping plane.
[in] NearZ
Distance to the near clipping plane.
[in] FarZ
Distance to the far clipping plane.
Return value
Returns the orthogonal projection matrix.
Remarks
For typical usage, NearZ is less than FarZ. However, if you flip these values so FarZ is less than NearZ, the result is an inverted z buffer (also known as a "reverse z buffer") which can provide increased floating-point precision.
NearZ and FarZ cannot be the same value and must be greater than 0.
All the parameters of XMMatrixOrthographicRH are distances in camera space.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |