XMMatrixTransformation function (directxmath.h)
Builds a transformation matrix.
Syntax
XMMATRIX XM_CALLCONV XMMatrixTransformation(
[in] FXMVECTOR ScalingOrigin,
[in] FXMVECTOR ScalingOrientationQuaternion,
[in] FXMVECTOR Scaling,
[in] GXMVECTOR RotationOrigin,
[in] HXMVECTOR RotationQuaternion,
[in] HXMVECTOR Translation
) noexcept;
Parameters
[in] ScalingOrigin
3D vector describing the center of the scaling.
[in] ScalingOrientationQuaternion
Quaternion describing the orientation of the scaling.
[in] Scaling
3D vector containing the scaling factors for the x-axis, y-axis, and z-axis.
[in] RotationOrigin
3D vector describing the center of the rotation.
[in] RotationQuaternion
Quaternion describing the rotation around the origin indicated by RotationOrigin.
[in] Translation
3D vector describing the translations along the x-axis, y-axis, and z-axis.
Return value
Returns the transformation matrix.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |