XMMatrixTransformation2D function (directxmath.h)

Builds a 2D transformation matrix in the xy plane.

Syntax

XMMATRIX XM_CALLCONV XMMatrixTransformation2D(
  [in] FXMVECTOR ScalingOrigin,
  [in] float     ScalingOrientation,
  [in] FXMVECTOR Scaling,
  [in] FXMVECTOR RotationOrigin,
  [in] float     Rotation,
  [in] GXMVECTOR Translation
) noexcept;

Parameters

[in] ScalingOrigin

2D vector describing the center of the scaling.

[in] ScalingOrientation

Scaling rotation factor.

[in] Scaling

2D vector containing the scaling factors for the x-axis and y-axis.

[in] RotationOrigin

2D vector describing the center of the rotation.

[in] Rotation

Angle of rotation, in radians.

[in] Translation

2D vector describing the translation.

Return value

Returns the transformation matrix.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h

See also

DirectXMath Library Matrix Functions