XMQuaternionDot function (directxmath.h)

Computes the dot product of two quaternions.

Syntax

XMVECTOR XM_CALLCONV XMQuaternionDot(
  [in] FXMVECTOR Q1,
  [in] FXMVECTOR Q2
) noexcept;

Parameters

[in] Q1

First quaternion.

[in] Q2

Second quaternion.

Return value

Returns a vector. The dot product between Q1 and Q2 is replicated into each component.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h

See also

DirectXMath Library Quaternion Functions