XMQuaternionToAxisAngle function (directxmath.h)
Computes an axis and angle of rotation about that axis for a given quaternion.
Syntax
void XM_CALLCONV XMQuaternionToAxisAngle(
[out] XMVECTOR *pAxis,
[out] float *pAngle,
[in] FXMVECTOR Q
) noexcept;
Parameters
[out] pAxis
Address of a 3D vector describing the axis of rotation for the quaternion Q.
[out] pAngle
Address of float describing the radian angle of rotation for the quaternion Q.
[in] Q
Quaternion to measure.
Return value
None.
Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h |