XMVector2Transform function (directxmath.h)
Transforms a 2D vector by a matrix.
Syntax
XMVECTOR XM_CALLCONV XMVector2Transform(
[in] FXMVECTOR V,
[in] FXMMATRIX M
) noexcept;
Parameters
[in] V
2D vector.
[in] M
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
XMVector2Transform
performs transformations by using the input matrix rows 0 and 1 for rotation and scaling, and row 3 for
translation (effectively assuming row 2 is 0). The w component of the input vector is assumed to be 0.
The z component of the output vector should be ignored and its w component may be non-homogeneous (!= 1.0).
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |