XMVector3TransformNormalStream function (directxmath.h)
Transforms a stream of 3D normal vectors by a given matrix.
Syntax
XMFLOAT3 *XM_CALLCONV XMVector3TransformNormalStream(
[out] XMFLOAT3 *pOutputStream,
[in] size_t OutputStride,
[in] const XMFLOAT3 *pInputStream,
[in] size_t InputStride,
[in] size_t VectorCount,
[in] FXMMATRIX M
) noexcept;
Parameters
[out] pOutputStream
Address of the first XMFLOAT3 in the destination stream.
[in] OutputStride
Stride, in bytes, between vectors in the destination stream.
[in] pInputStream
Address of the first XMFLOAT3 in the stream to be transformed.
[in] InputStride
Stride, in bytes, between vectors in the input stream.
[in] VectorCount
Number of vectors to transform.
[in] M
Transformation matrix.
Return value
Returns the address of the first XMFLOAT3 in the destination stream.
Remarks
Each vector in the input stream must be normalized.
XMVector3TransformNormalStream
performs transformations using the input matrix rows 0, 1, and 2 for rotation and scaling, and ignores row 3.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |