XMVector4InBounds function (directxmath.h)
Tests whether the components of a 4D vector are within set bounds.
Syntax
bool XM_CALLCONV XMVector4InBounds(
[in] FXMVECTOR V,
[in] FXMVECTOR Bounds
) noexcept;
Parameters
[in] V
4D vector to test.
[in] Bounds
4D vector that determines the bounds.
Return value
Returns true if all of the components of V are within the set bounds, and false otherwise.
Remarks
The following pseudocode demonstrates the operation of the function:
return (V.x <= Bounds.x && V.x >= -Bounds.x) &&
(V.y <= Bounds.y && V.y >= -Bounds.y) &&
(V.z <= Bounds.z && V.z >= -Bounds.z) &&
(V.w <= Bounds.w && V.w >= -Bounds.w);
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |