XMVector4NotEqual function (directxmath.h)
Tests whether two 4D vectors are not equal.
Syntax
bool XM_CALLCONV XMVector4NotEqual(
[in] FXMVECTOR V1,
[in] FXMVECTOR V2
) noexcept;
Parameters
[in] V1
4D vector.
[in] V2
4D vector.
Return value
Returns true if the 4D vectors are not equal and false otherwise.
Remarks
The following pseudocode demonstrates the operation of the function:
return ( V1.x != V2.x ||
V1.y != V2.y ||
V1.z != V2.z ||
V1.w != V2.w );
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |