XMVector4NotEqual function (directxmath.h)

Tests whether two 4D vectors are not equal.

Syntax

bool XM_CALLCONV XMVector4NotEqual(
  [in] FXMVECTOR V1,
  [in] FXMVECTOR V2
) noexcept;

Parameters

[in] V1

4D vector.

[in] V2

4D vector.

Return value

Returns true if the 4D vectors are not equal and false otherwise.

Remarks

The following pseudocode demonstrates the operation of the function:

return ( V1.x != V2.x || 
         V1.y != V2.y ||
         V1.z != V2.z ||
         V1.w != V2.w );

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

DirectXMath Library 4D Vector Comparison Functions