XMVectorInsert function (directxmath.h)
Rotates a vector left by a given number of 32-bit components and insert selected elements of that result into another vector.
Syntax
XMVECTOR XM_CALLCONV XMVectorInsert(
[in] FXMVECTOR VD,
[in] FXMVECTOR VS,
[in] uint32_t VSLeftRotateElements,
[in] uint32_t Select0,
[in] uint32_t Select1,
[in] uint32_t Select2,
[in] uint32_t Select3
) noexcept;
Parameters
[in] VD
Vector to insert into.
[in] VS
Vector to rotate left.
[in] VSLeftRotateElements
Number of 32-bit components by which to rotate VS left.
[in] Select0
Either 0 or 1. If one, the x-component of the rotated vector will be inserted into the corresponding component of VD. Otherwise, the x-component of VD is left alone.
[in] Select1
Either 0 or 1. If one, the y-component of the rotated vector will be inserted into the corresponding component of VD. Otherwise, the y-component of VD is left alone.
[in] Select2
Either 0 or 1. If one, the z-component of the rotated vector will be inserted into the corresponding component of VD. Otherwise, the z-component of VD is left alone.
[in] Select3
Either 0 or 1. If one, the w-component of the rotated vector will be inserted into the corresponding component of VD. Otherwise, the w-component of VD is left alone.
Return value
Returns the XMVECTOR that results from the rotation and insertion.
Remarks
For best performance, the result of XMVectorInsert should be assigned back to VD.
For cases with constant uint32_t parameters, it is more efficient to use the template form of XMVectorInsert:
template<uint32_t VSLeftRotateElements, uint32_t Select0, uint32_t Select1, uint32_t Select2, uint32_t Select3>
XMVECTOR XMVectorInsert(FXMVECTOR VD, FXMVECTOR VS)
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |