XMVectorLerpV function (directxmath.h)
Performs a linear interpolation between two vectors.
Syntax
XMVECTOR XM_CALLCONV XMVectorLerpV(
[in] FXMVECTOR V0,
[in] FXMVECTOR V1,
[in] FXMVECTOR T
) noexcept;
Parameters
[in] V0
First vector to interpolate from.
[in] V1
Second vector to interpolate from.
[in] T
Interpolating control factor for the corresponding components of the position.
Return value
Returns a vector containing the interpolation.
Remarks
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result;
Result.x = V0.x + T.x * (V1.x - V0.x);
Result.y = V0.y + T.y * (V1.y - V0.y);
Result.z = V0.z + T.z * (V1.z - V0.z);
Result.w = V0.w + T.w * (V1.w - V0.w);
return Result;
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |