XMVectorLerpV function (directxmath.h)

Performs a linear interpolation between two vectors.

Syntax

XMVECTOR XM_CALLCONV XMVectorLerpV(
  [in] FXMVECTOR V0,
  [in] FXMVECTOR V1,
  [in] FXMVECTOR T
) noexcept;

Parameters

[in] V0

First vector to interpolate from.

[in] V1

Second vector to interpolate from.

[in] T

Interpolating control factor for the corresponding components of the position.

Return value

Returns a vector containing the interpolation.

Remarks

The following pseudocode demonstrates the operation of the function:

XMVECTOR Result;

Result.x = V0.x + T.x * (V1.x - V0.x);
Result.y = V0.y + T.y * (V1.y - V0.y);
Result.z = V0.z + T.z * (V1.z - V0.z);
Result.w = V0.w + T.w * (V1.w - V0.w);

return Result;

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

Geometric Vector Functions

XMVectorLerp