IDWriteGlyphRunAnalysis::CreateAlphaTexture method (dwrite.h)
Creates an alpha texture of the specified type for glyphs within a specified bounding rectangle.
Syntax
HRESULT CreateAlphaTexture(
DWRITE_TEXTURE_TYPE textureType,
[in] RECT const *textureBounds,
[out] BYTE *alphaValues,
UINT32 bufferSize
);
Parameters
textureType
Type: DWRITE_TEXTURE_TYPE
A value that specifies the type of texture requested. This can be DWRITE_TEXTURE_BILEVEL_1x1 or DWRITE_TEXTURE_CLEARTYPE_3x1. If a bi-level texture is requested, the texture contains only bi-level glyphs. Otherwise, the texture contains only antialiased glyphs.
[in] textureBounds
Type: const RECT*
The bounding rectangle of the texture, which can be different than the bounding rectangle returned by GetAlphaTextureBounds.
[out] alphaValues
Type: BYTE*
When this method returns, contains the array of alpha values from the texture. The buffer allocated for this array must be at least the size of bufferSize.
bufferSize
Type: UINT32
The size of the alphaValues array, in bytes. The minimum size depends on the dimensions of the rectangle and the type of texture requested.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | dwrite.h |
Library | Dwrite.lib |
DLL | Dwrite.dll |